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Way back in SR1, there was a Burned out Mage archetype. He was pretty awesome in a weird way. Poor guy burned out most of his magical ability on cyber, and this guy’s itching for some Focus addiction as well(which, well, he has.) It may not be the most powerful Archetype in the world but damned if it wasn’t something different and original. Alas, he was not long for the world-he disappeared after that and was never seen again. Here is my attempt to bring him back via 5e.

Sadly, due to how 5e’s rules work, he can only know his Magic x2 in spells, or 4 spells, which sort of takes away some of the oomph the old Archetype had(who had a ton of spells that he was terrible at casting.) Though once he gets in game, getting him Alchemical Preparations would probably fit as he spirals ever downward.

Magic: A
Resources: B
Attributes: C
Skills: D
Race: E

Attributes:

Body: 3(+1 Damage Resistance)
Agility: 3(4 Average, 7 in arm)
Reaction: 3(4)
Strength: 3(4 Average, 7 in arm)
Charisma: 2
Intuition: 2
Logic: 4
Willpower: 4
Edge: 3
Essence: 2
Magic: 2[+3, Force 3 Bonded Power Focus]
Initiative: 5(6)+1d6(2d6)
Armor: 16(12 Armor Jacket, 2 Cyberarm, 1 Dermal Plating, 1 Bone Lacing)

Limits:

Physical: 5
Mental: 5
Social: 4

Condition Monitors:

Physical: 11
Stun: 10
Overflow: 3

Cyberware:

Wired Reflexes(Rating 1, Alphaware) 1 Essence
Plastic Bone Lacing: .5 essence
Cybereyes(Rating 3, w/Low-Light, Thermographic, Flare Compensation, Smartlink, and Vision Enhancement 2)-.4 essence
Dermal Plating(Rating 1)-.5 essence
Cyberarm(Customized Strength and Agility 6 each), w/Strength and Agility +1, Armor +2, and Retractable Spur

Spells:

Manaball
Stun Bolt
Heal
Magic Fingers

Positive Qualities: High Pain Tolerance(1)-7

Negative Qualities: Addiction(Foci, Moderate, +9), Loss of Confidence(Spellcasting, +10)

Bonus Karma: 25+12=37

Active Skills:
Spellcasting: 5
Counterspelling: 5
Summoning: 2
Banishing: 2
Alchemy: 4
Arcana: 3
Gymnastics: 2
Etiquette: 2
Assensing: 2
Unarmed Combat: 3
Automatics: 3
Sneaking: 1
Negotation: 2
First Aid: 1
Pilot Ground Craft: 1
Cybertechnology: 1

Bonus Karma spent on Skills: Negotation(2), First Aid(1), Pilot Ground Craft(1), Cybertechnology(1)-12

Knowledge/Language Skills:

Cyberclinics: 3
Magical Theory: 3
Security Procedures: 2
Seedy Wizbars: 1

English: N
Cantonese: 3
Japanese: 2

3 Bonus Karma spent on Japanese: 2

Gear:

Low Lifestyle(1 Month)

HK227 SMG w/100 regular rounds, 60 APDS rounds, 60 Gel Rounds and Gas Vent 3

Armor Jacket(With Non-Conductivity 4)

Power Focus(Force 3, Bonded)
Spell Focus(Combat Spells, Force 2, Bonded)
Spell Focus(Manipulation Spells, Force 2, Unbonded)
Spell Focus(Fire Spirits, Force 2, Unbonded)
Magical Lodge Materials(Rating 4)
100 Drams of Reagents

Renraku Sensei Commlink(w/Subvocal Mic and Sim Mod)
Fake Sin(Rating 4)
Fake Licenses(3 at Rating 4 each)
Honda Spirit
Medkit(Rating 4) w/2 refills
Trauma Patch
Survival Kit
Gas Mask
Chemsuit(Rating 4)
Docwagon Basic Contract(1 year)

Notes: 22 Bonus Karma spent on Bonding Foci

Starting Nuyen: 50+(3d6x60)

Description: The burned out mage was once a wage-mage of great power who ended up taking a nasty wound; such is, and he got a cyberarm for his trouble. It all started there-after he realized the power it could give him(after working on tweaking it out, installing a cyberspur and the like), he realized that perhaps maybe both cyber and magic could work together in harmony. Some years later, he’s now stuck with a body with dwindling magic that’s getting stuffed with more ware, and he’s fallen back on foci to try to keep himself going. It’s not going all too well with him-stick a paperclip in him and he’ll have even less power than he does now. He’s thought about dabbling in some of that Alchemy, though…perhaps that could help out. He relies on Foci and reagants, and doesn’t know the spells he used to on top of it. Some mages pity him, others shake their heads that he wasted his great potential, but he doesn’t think it’s over yet…

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