Skip navigation

I kinda missed the old Detective. The SR2 version totally looked like a guy that would be in Law and Order: Seattle 2053, that you could imagine chewing Rolaids while he tried to go about solving the Sixth World’s crimes that the police ignored. SR3 also had the guy(and a pretty awesome pipe-smoking ork on top of it).

SR4 and 5 replaced this guy with the Occult Investigator-which while a cool concept, I don’t feel is the same unaugmented, un-magical fellow who relied on his wits and natural skills and abilities. It’s definitely never been the most powerful archetype, but I miss it, so here is my attempt to rebuild him for an SR5 Archetype.

I’m probably going to put together a few more of the old, forgotten Archetypes as well. Okay, there aren’t THAT many, but I have plans to finish the Merc(an elf this time, he’s almost done), and the Burned-Out Mage(haven’t started yet).

 

Skills: A
Attributes: B
Race: C(Dwarf)
Resources: D(50,000)
Magic: E(None)

Attributes:

Body: 5
Agility: 4
Reaction: 3
Strength: 3
Charisma: 4
Intuition: 5
Logic: 4
Willpower: 5
Edge: 2
Essence: 6
Initiative: 8+1d6

Limits:
Physical: 5
Mental: 6
Social: 6

Condition Monitors:
Physical: 11
Stun: 11

Positive Qualities: Analytical Mind(5), Bilingual(5)

Negative Qualities: Addiction(Mild, Alcohol, +4), Code of Honor(Warrior’s Code, +15)

Total: +9, for 34 total Bonus Karma

Active Skills:

Influence Skill Group: 6
Electronics Skill Group: 3

Pistols: 4
Longarms(Shotguns): 2(+2)
Clubs: 3
Unarmed Combat: 3
Tracking(Urban): 3(+2)
Sneaking(Urban): 4(+2)
Palming: 3
Pilot Ground Craft: 2
Perception(Visual): 4(+2)
First Aid: 2
Con: 4
Medicine: 2
Intimidation(Interrogation): 3(+2)
Locksmith: 2
Forgery: 2
Running: 2
Gymnastics: 2
Swimming: 1

Bonus Karma:
Running +1(4 Karma), Gymnastics +1(4 Karma), Forgery 2(6 Karma)-14 of 34 spent

Knowledge/Language Skills:

Police Procedures: 3
Underworld Politics: 2
Organized Crime Rings: 3
Pharmaceuticals(Drugs): 2(+2)
Movies of the 1900s: 2
Seedy Bars: 2

Spanish: N
English: N
Cantonese: 3

Contacts: 12+10 more Bonus Karma(22 total)

Lone Star Detective: C2 L2
Fixer: C3 L2
Bartender: C2 L3
Fence: C3 L2
Streetwalker: C2 L1

Gear and Lifestyle: 50,000(+20,000 nuyen for 10 Karma, 70,000 Total)

Low Lifestyle(1 Month)

Stun Baton
Yamaha Pulsar(Taser) w/10 Taser Darts
Taurus Omni-6(w/60 rounds, 60 gel rounds, 30 APDS rounds, and concealable holster)
Browning Ultra-Power(w/50 rounds, 50 gel rounds, 30 APDS rounds and concealable holster)
Flash-Pak
Lined Coat(Armor: 9, with Non-Conductivity 4, Chem 2 and Fire Resist 2)

Transys Avalon Commlink(w/Sim Mod and Subvocal Mic)
20 RFID Tags
10 Stealth Tags
20 Datachips
Bug Scanner(Rating 6)
Data Tap
Area Jammer(Rating 4)
Micro-Tranceiver
Tag Eraser
White Noise Generator(Rating 6)
Fake Sin(Rating 4)
Fake Sin(Rating 3)
Fake Licenses(Pistols, Longarms, both at Rating 4)
4 Certified Credsticks(Standard)
Binoculars(Capacity 2, Vision Magnification, Low-Light)
Contacts(Capacity 3, w/ Vision Enhancement 1, Image Link and Flare Compensation)
Earbuds(Capacity 3, Audio Enhancement 2)
Handheld Sensor(Capacity 3)w/Laser Microphone
Plasteel Restraints(4 pair)
Autopicker(Rating 4)
Lockpick Set
Maglock Passkey(Rating 3)
Sequencer(Rating 4)
Climbing Gear
Flashlight
Chemsuit(Rating 4)
Respirator(Rating 4)
Survival Kit
Micro Flare Launcher/4 Flares
Trauma Patch(2)
Medkit(Rating 4), w/ 2 refills
Antidote Patches(2 at rating 4)
Ford Americar

Total: 69,125(875 left)
Starting Nuyen: 875+(3d6x60)

Description: The Detective might be a throwback, but he knows what’s what on the streets. A fellow who never did get the touch of magic(though he knows a bit of it and has worked cases involving it), he has chosen to not go under the knife to augment his body, leaving him with what some might think is a disadvantage against the heavier-chromed members of the underworld. But the Detective’s style isn’t dealing with people toe to toe; he’s the type who tracks down leads, works his contacts, and uses his impressive swath of knowledge and broad skillset to get the job done. He knows what’s what in the underworld, and woe to the person who gets on the wrong side of him; while he’s not the type that would take you out for looking at him wrong, he has the knowhow and the connections to make someone’s life very, very hard. His old-fashioned ways may seem out of place at first glance, but that’s almost why they’re so valuable-it’s tough to find this kind of person anymore, and his rarity alone could be a valuable asset to those in the shadows.

Advertisements

2 Comments

  1. I love what you are doing here, I want to personally use some of the house rules you’ve put up. If you don’t mind I would like to request you do up the tech-whiz archtype from 3E he is my favorite character I use similar characters a lot, just like to make a mine techy Trolls normally.

    • Heya! Sure, I think I can redo the tech-wiz type. (I have a character myself like that, though he’s an elven combat techie with a lot of cyberlimbs.) But I could even make the tech-wiz archetype a troll to see how it runs. It should be quite doable under the SR5 system. Due to deck prices he probably won’t be as good as a decker than the other techwiz but he’ll be able to handle it somewhat. 🙂


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: